A Decked Out 2 card's structural design
Cards in Decked Out 2 are collected by players and provide a combination of power-ups and debuffs throughout the game. They are either bought from the post-run Frost Ember Shop after a player successfully retrieves an artifact or bought from the Crown Shop in the lobby using Crowns. There were plans to allow legendary cards to be crafted using The Forge, but this was scrapped in phase 8.
Players can build different decks in order to get different benefits from the dungeon. For example, a player may make a deck to maximize the amount of Treasure that drops in a game, sacrificing the amount of Clank block they have, therefore reducing the amount of time that they can spend in the dungeon.
Cards back texture
The players' deck is collected on entry to the dungeon, and the cards are randomly shuffled upon input, as well as whenever a card is drawn. Cards are called every 30 seconds throughout the run, but some cards can change this time interval. A special card called 'Stumble' is added to the players deck every 2 minutes. The Stumble card adds 2 Clank when it is drawn, and according to TangoTek, it was designed to stop players camping in the dungeon. Decks are limited to 40 cards - any more cards put in the deck will not be counted. On the top right of the card, there is a number that indicates how many copies of that particular card can be held in a deck at once - if more duplicates are given than what is allowed, they will be ignored.[note 1]
Types[]
There are three types of cards: Normal, Permanent and Ethereal.
During a run, normal cards are called throughout, permanent cards are called instantly at the beginning, and ethereal cards are either permanent or normal cards, but they are one-time-use, which means they are not returned to the deck after a round when they were drawn from the deck and played. The normal ethereal cards that aren't drawn during a game (either because the player dies or gets out before the card is played) are returned to the deck. Permanent ethereal cards are always played before the round starts and as such are never returned to the player's deck.
Notably, Permanent cards have a special border resembling that of
Reinforced Deepslate on the left and right edge of the card.
Ranks[]
Cards are grouped into five different ranks:
Common Cards (Grey)[]
Decorated with a grey frame, a common card starts at 6 Frost Embers and goes up to 10 Frost Embers. There are 5 common cards in total: four normal cards and one ethereal card.
| Name | Image | Description | Type | Cost (Frost Embers) | Drawn From Deck Sound |
|---|---|---|---|---|---|
| Sneak |
|
Blocks 2 Clank. | Normal | 7 | |
| Stability |
|
Blocks 2 Hazard. | Normal | 8 | |
| Treasure Hunter |
|
Generates 4 Treasure drops. | Normal | 9 | |
| Ember Seeker |
|
Generates 2 Frost Ember drops. | Normal | 10 | |
| Moment of Clarity |
|
Blocks 2 Clank, Blocks 2 Hazard, generates 4 Treasure drops, and generates 2 Frost Ember drops. | 6 Free if dropped from Pirate's Booty |
Uncommon Cards (Green)[]
Decorated with a green frame, an uncommon card starts at 16 Frost Embers and goes up to 40 Frost Embers. There are 14 uncommon cards in total: thirteen normal cards and one permanent card.
| Name | Image | Description | Type | Cost (Frost Embers) | Drawn From Deck Sound |
|---|---|---|---|---|---|
| Evasion |
|
Blocks 4 Clank. | Normal | 16 | |
| Tread Lightly |
|
Blocks 4 Hazard. | Normal | 18 | |
| Loot & Scoot |
|
Generates 7 Treasure drops and gives 15 seconds of Speed II. | Normal | 20 | |
| Frost Focus |
|
Generates 4 Frost Ember drops. | Normal | 20 | |
| Second Wind | Gives 15 seconds of Regeneration II and Speed II. | Normal | 22 | ||
| Beast Sense |
|
Generates 1 Clank. The next three cards ring a bell that applies Glowing to all Ravagers in the dungeon. | Normal | 24 | |
| Bounding Strides |
|
Blocks 2 Hazard and gives 2 minutes of Jump Boost II. | Normal | 26 | |
| Reckless Charge |
|
Generates 2 Hazard. If you trigger a Shrieker within 8 seconds, gain 10 Frost Ember drops. | Normal | 28 | |
| Sprint |
|
Gives 60 seconds of Speed II. | Normal | 30 | |
| Nimble Looting |
|
Blocks 1 Clank and generates 2 Treasure drops. Until Clank increases, each Clank blocked generates 2 Treasure. | Normal | 32 | |
| Smash & Grab |
|
Generates 13 Treasure drops, but adds 2 Clank. | Normal | 34 | |
| Quickstep |
|
Blocks 2 Clank, gives 15 seconds of Speed II, and the next non-ethereal card played will be recycled, allowing it to be played again. | Normal | 36 | |
| Suit Up |
|
Grants a Diamond Chestplate and Diamond Leggings at the Dungeon entrance, but each Shrieker triggered has a 25% chance of generating twice as much Clank. | 38 | N/A | |
| Adrenaline Rush |
|
Adds 1 Hazard. Every heartbeat for the next 20 seconds generates 1 Treasure drop. | Normal | 40 |
Rare Cards (Blue)[]
Decorated with a blue frame, a rare card starts at 42 Frost Embers and goes up to 66 Frost Embers. There are 12 rare cards in total: nine normal cards and three permanent cards.
| Name | Image | Description | Type | Cost (Frost Embers) | Drawn From Deck Sound |
|---|---|---|---|---|---|
| Eerie Silence |
|
Blocks 8 Clank and 2 Hazard, but the next card that would have been drawn will have no effect. | Normal | 42 | |
| Dungeon Repairs |
|
Blocks 7 Hazard, but generates 1 Clank. | Normal | 44 | |
| Swagger |
|
Generates 10 Treasure and 10 Frost Ember drops, but adds 2 Stumble cards into the deck. | Normal | 46 | |
| Chill Step |
|
Any future Sneak cards played will generate 2 Frost Ember drops. This effect may stack, for a maximum of 6 Frost Ember drops. | Normal | 48 | |
| Speed Runner |
|
Grants 8 Frost Embers at the entrance to Level 3. | 50 | N/A | |
| Eyes On The Prize |
|
Grants an extra available purchase (an extra card option) at the post-run Frost Ember Shop. | Normal | 52 | |
| Pirate's Booty |
|
Drops one of the following cards on the pirate ship in Level 2: The Caves of Carnage:
The dropped card can only be kept if you escape with an artifact. Added in Phase 8 to replace Haste. |
Normal | 56 | |
| Cold Snap |
|
Generates 3 Hazard, but for the next 3 cards played, Frost Ember drops double. | Normal | 58 | |
| Silent Runner |
|
Every 15 seconds that a Speed buff is active, 50% chance to block 1 Clank. | 60 | N/A | |
| Fuzzy Bunny Slippers |
|
Prevents cards from granting Speed if artifact has been obtained, but every staircase unlocked blocks 4 Clank. Cards can still grant Speed if you do not possess an artifact. | 62 | N/A | |
| Deepfrost |
|
Generates 6 Frost Ember drops for each staircase already unlocked. That is, this card will have no effect if you have not unlocked Level 2 yet, and caps at 18 Frost Embers if Level 4 was unlocked. | Normal | 64 | |
| Brilliance |
|
The next two non-ethereal cards played will be recycled into the deck, allowing them to be played again. | Normal | 66 |
Crown Shop Cards (Gold)[]
Decorated with a yellow frame, a crown shop card can be purchased in the Crown Shop. There are 4 crown shop cards in total: all of them are ethereal, and three of the four are also permanent.
| Name | Image | Description | Type | Cost (Crowns) | Drawn From Deck Sound |
|---|---|---|---|---|---|
| Pay To Win |
|
Generates 10 Frost Ember drops. | 2 Free if dropped from Pirate's Booty |
||
| Tactical Approach |
|
Blocks 5 Clank and gives 5 Treasure drops. | 2 Free if dropped from Pirate's Booty |
N/A | |
| Pork Chop Power |
|
Grants 2 Cooked Porkchops at the dungeon entrance. | 2 Free if dropped from Pirate's Booty |
N/A | |
| Dungeon Lackey |
|
Block 8 Clank. Added in Phase 5 |
8 (Bundled with Dungeon Master Lackey Coupon) | N/A |
Bane Card (Red)[]
Decorated with a red frame, the single bane card is added to the player's deck during gameplay.
| Name | Image | Description | Type | Drawn From Deck Sound |
|---|---|---|---|---|
| Stumble |
|
Adds 2 Clank. |
Changelog[]
During the development and construction of the game, as well as during its play, the cards also matured. Some were abandoned for others, some were repurposed, and some were slightly modified.
Changes[]
| Card Name | Old Description | Changes Made | Rarity | Type | Cost | Changed During |
|---|---|---|---|---|---|---|
| Reckless Charge | Generates 2 Hazard. If you trigger a Shrieker within 12 seconds, gain 10 Frost Ember drops. | Time reduced by 4 seconds | Uncommon | Normal | 28 Frost Embers | Phase 3 |
| Eyes On The Prize | Grants an extra available purchase at the post-run Frost Ember Shop, but generates 2 Clank and 3 Hazard. | No longer has a negative effect | Rare | Normal | 56 Frost Embers | Phase 6 |
| Tactical Approach | Blocks 4 Clank and gives 4 Treasure drops. | Generates one more Clank Block and Treasure | Shop | 2 Crowns | Phase 6 | |
| Suit Up | Grants a Diamond Chestplate and Diamond Leggings at the Dungeon entrance and gives the player Resistance II for the entire run, but each Shrieker triggered has a 25% chance of generating twice as much Clank. | No longer grants Resistance II | Uncommon | 38 Frost Embers | Phase 6 | |
| All Rare cards | - | Prices reduced | Rare | - | - | Phase 6 |
| Quickstep | Blocks 2 Clank, gives 15 seconds of Speed II, and quickdraws[note 2] one card. | Recycles cards instead of quickdrawing, allowing them to be played again. | Uncommon | Normal | 36 Frost Embers | Phase 8 |
| Brilliance | Quickdraws[note 2] two cards. | Rare | Normal | 66 Frost Embers |
Unused and Scrapped[]
| Card Name | Image[note 3] | Description | Rarity | Type | Cost |
|---|---|---|---|---|---|
| Stoneskin |
|
Grants Resistance II, but cards cannot grant Jump Boost or Speed. | Uncommon | 7 Frost Embers | |
| Skillful Retreat |
|
If artifact has been acquired, block 2 Clank and 1 Hazard. Otherwise, this card has no effect. | Uncommon | Normal | 7 Frost Embers |
| Tunnel Vision |
|
Generates 8 Treasure, but the next card that would have played will have no effect | Uncommon | Normal | 7 Frost Embers |
| Necessary Sacrifices |
|
Generates 20 Frost Embers, but destroys the next card that would have been drawn as if it were an Ethereal card. The destroyed card will have no effect. | Rare | Normal | 7 Frost Embers |
| Bounty |
|
Adds two Coins[note 5] to the victory chest. | Uncommon | Normal | 7 Frost Embers |
| Flee With Extra FLEE! |
|
If artifact has been acquired, block 2 Clank and grant Speed II. Otherwise, this card has no effect. | Rare | Normal | 7 Frost Embers |
| Healing Potion |
|
Grants a Potion of Healing at the entrance of the Dungeon. | Uncommon | 7 Coins[note 5] | |
| Vanish |
|
Blocks 3 Clank, and removes all Clank that was previously generated. | Uncommon | Quest Reward | |
| Years of Monk Training |
|
Generate 2 Focus | Rare | Normal | Quest Reward |
| Smarter By The Step |
|
33% chance to generate 1 Focus every time Clank increases | Rare | 7 Frost Embers | |
| Meditate |
|
Generate 1 Focus and 1 Frost Ember | Uncommon | Normal | 7 Frost Embers |
| Curious Advance |
|
Generate 1 Clank and 5 Delve | Common | 7 Frost Embers | |
| Deeper We Go |
|
Generate 1 Clank, 1 Hazard, and 10 Delve | Uncommon | 7 Frost Embers | |
| What Lies Beneath |
|
Generate 2 Clank, 1 Hazard, and 15 Delve | Rare | 7 Frost Embers | |
| The Darkest Depths |
|
Generate 1 Clank and 20 Delve. When artifact is acquired, add 1 Clank. | Legendary | Quest reward | |
| One Shot In The Dark |
|
Generate 10 Delve. | Common | 7 Coins[note 5] | |
| Deep Pockets |
|
Generates 16 Treasure. If you don't unlock stairs within 90 seconds, add 4 Clank. | Rare | Normal | Unknown |
| Haste |
|
Cards are drawn 10% faster for the remainder of the run. Scrapped in Phase 8 |
Rare | Normal | 56 Frost Embers |
| Avalanche |
|
For every card that has been played so far, generate 1 Frost Ember. | Legendary | Normal | Unknown |
| Glorious Moment |
|
When artifact is acquired, Quickdraws[note 2] 3 cards. Also blocks 3 Hazard and 3 Clank. | Legendary | Unknown | |
| Beast Master |
|
Every time you block Hazard, there is a 50% chance to ring a bell that applies Glowing to all Ravagers in the dungeon. | Legendary | Unknown | |
| Cash Cow |
|
Every card played after this one generates 1 Treasure. | Legendary | Normal | Unknown |
| Boots of Swiftness |
|
Every card played has a 25% chance to add 30 seconds of Speed II and Jump Boost II. | Legendary | Unknown |
Notes[]
- ↑ Note, that due to the mechanic, Recycle, Tango had to remove all card limits, meaning that you technically can play more.
- ↑ 2.0 2.1 2.2 Play the next card(s) as fast as the system can manage it
- ↑ Where applicable
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Permanent Card
- ↑ 5.0 5.1 5.2 Coins served the same purpose as the current day Crowns in the original plan for Decked Out 2
- ↑ 6.0 6.1 6.2 Ethereal Card





























































